Sebastian LogueLevel of Confidence: Machine Vision Lost in the Void of AmbiguityIn late 2014, Mexico was engulfed in protests over the mysterious disappearance of forty-three normalista school students in Iguala…Oct 28, 2020Oct 28, 2020
Sebastian LogueKillbox: A Case Study in Virtual Warfare and Digital SubjectivityIn early 2016 a new game about modern warfare was released to the world. Unlike Call of Duty or Counter Strike: Global Offensive…Oct 28, 2020Oct 28, 2020
Sebastian LogueDecarbonism: A New Architectural FormIt’s been one hundred years since Modernism, that great paradigm shift in architecture, that unified production and form, industry and…Oct 26, 2020Oct 26, 2020
Sebastian LogueI REMEMBER TOUCH: The Path to Physical Interaction in the Face of Rabid Hygienicism0 | ABSTRACTOct 26, 2020Oct 26, 2020
Sebastian Loguebzzd: using social pressure to create mindfulness around drinkingA UI/UX case study highlighting key decision points in the design process of an app to help college students stay safe while drinking.Jun 3, 20191Jun 3, 20191